Události

Události (translated as „Events“ in English) in computer science refers to occurrences or actions that can be detected and handled by a software system. Events can originate from various sources, such as user interactions (like clicking a mouse or pressing a key), system changes (like receiving data from a network), or timers.

In programming, especially in event-driven programming paradigms, events serve as triggers for executing specific pieces of code known as event handlers or listeners. When an event occurs, the associated function is called, allowing the program to respond dynamically to user inputs or internal state changes.

Events are fundamental in graphical user interfaces (GUIs) where user events, such as button clicks, need to be captured and processed. They also play a crucial role in asynchronous programming models, where operations happen concurrently and the program must respond to events as they happen rather than in a sequential manner.

Overall, the concept of events is central to designing interactive applications and systems that require real-time responses to various triggers in their operational environments.